PCM 2006: Virtual Tactics
Pro Cycling Manager 2006, now this is great fun! Finally someone has designed a video game for cyclists that provides not only entertainment, but lessons in tactics as well! This article will be a short review of the software and in the future, I’ll post updates on the season(s) I am racing.
General Performance: I purchased the game online and run the downloaded edition. You can find info on the game as well as download it and the patch here. The software runs fairly well on my laptop computer which has a 1.4GHz Pentium M processor, 512 meg RAM and a GeForce FX Go5200 video card. Now, if I try to put the graphics settings on high quality, the game runs slow or even locks up but I can run it at slightly above the lowest settings with few or no problems. Every once in a while it locks up when loading a race but (knock on wood) the autosave features of the database have so far prevented any loss of data whatsoever.
Customizeability: Not sure if that’s a word or not…but the game has it. Since it’s a PC game (as opposed to a console game) it’s fairly easy to modify the game software AND there are a host of hackers out there more than willing to do the work for us! As packaged, the game has a few teams that didn’t participate in the licensing. Discovery Channel is “Lost Channel” Phonak is “Phanek” or something like that and all the riders on those teams have goofy names (George Hencapie, etc). However, it’s very easy to download a modified database that corrects all the data. It’s even possible to find utilities that allow you to do your own modifications. I easily created one that changed one of the small continental teams to Team OneCall Now. I am now in the middle of a season managing the squad we’ll have next season! I even created custom uniforms for my squad. (Last night, I took the overall lead in the Tour de la Sarthe by winning the 11km TT….very cool!)
Career Mode: This is pretty involved. You have to manage the finances of your team, the training of the riders (if you choose not to let the computer do it) and your race calendar in order to keep your sponsors and riders happy. (They will tell you what they expect!) There are boatloads of races…more than enough to keep a 30 rider squad busy all season long. You have to hire scouts to find promising young riders and trainers to keep your squad progressing. You also have to negotiate contracts or your riders will all find work elsewhere. You can also just pick a team and a race and play individual events in “Race Mode”.
The AI: The computer does a very good job at tactics. It seems to chase the appropriate breaks at the appropriate times and let the right ones go. Don’t think you can expand your lead on GC by sneaking the race leader into the early morning break..the computer will chase you down like a dog! Bunch sprints are rightfully very difficult to win (especially if Robbie or Boonen show up for the race!) It’s possible to pull off the perfect leadout (like in the days of Super Mario and his zebras) but everything has to go exactly right and you have to have the perfect personnel. In order to consistently succeed, you have to execute sound team tactics and choose the proper moments to expend your riders energy.
Conclusion:Not only is this game great fun, it’s a good way to learn tactics and get a better understanding of why cycling is a team sport. Stay tuned for on-going coverage of my PCM Team OneCall Now race season….I think we may make the Pro Tour for 2007!






